Here is a preview explaining the abilities.
Body: Represents the character's over all strength and health. It determines how many Hit Points (HP) they have and how many Hit Points are healed per day. How well a character can hit an opponent in melee and how much damage they do with a melee weapon is also determined by Body. In addition, Body determines how well a character can swim, carry loads, jump, and climb. Diseases, poison, and radiation effect Body, and the higher the Body score, the better the character is at resisting these effects. The character also use body to determine their Resiliency score, which is used to determine how well they are at taking damage from weapons, and is opposed by the weapons Strength.
Mind: Represents the character's native intelligence, force of personality, wisdom, and reasoning ability. It determines how much a character knows, how good they are at building items, ability to lie, how to determine when someone is lying, and how well they are at diplomacy and leadership. How much Requisition Points (RP) a character receives is determined by Mind. Mind also determines how well a character can drive land-based vehicles and to steer sea going vessels.
Coordination: Determines how well a character can balance themselves, their level of perception, ability to dodge both melee and ranged attacks, and how good they are at aiming at and hitting opponents at range. It is also used to determine how well a character can pilot aircraft and rocket ships.
- Essence: Determines the character's ability to wield the power of magic and how powerful a spell they can cast.
Keep an eye out, because it is about halfway done, and this will be the only place that will have this.