Yeah, I know, I just posted something on Ray Gun and Shadow, but I'm giving more of preview show the basic mechanic behind the game. Before you steal this idea, it is Copyrighted © Mark C. Caro 2009, All Rights Reserved.
To play Ray Gun and Shadow, you create a character. Playing a character is like playing a movie role. The character is free to do whatever they feel fits the scene of set by the Game Master. Complex task are done by rolling a number of 20 sided dice in an attempt to met or beat a set difficulty number ranging from 2 (effortlessly easy) to 200 (nigh impossible). The higher the difficulty number, the harder it is to complete the task. These tasks, called actions, include driving a vehicle, crafting an item, lying and determining lies from truth, acts of diplomacy and speech making, magic use, attacking enemies, and giving first aid. All other actions do not require rolling dice to perform.
There are four Traits which determine how powerful a character is at each character level: Body, Mind, Coordination, and Essence. Each Trait is determined by the allocation of Build Points. Each build point gives one dice to roll when performing actions related to that Trait. The maximum number of Build Points one can have for a Trait is ten.
Each character starts with 5 build points at first level.
At 5th level and every five levels thereafter a character gains 1 build point.
There is an upward maximum of 40 levels one can gain. Gaining a level requires gaining experience. Experience is gained when a character defeats enemies of higher level than them, by defeating groups of enemies of equal or lower levels, and by completing non-combat actions that are required during a mission. To gain 2nd level, one needs 1,000 points of Experience. Each additional level requires double the number of the character's current Experience point level. For example, to get to 3rd level, a character would require 2,000 Experience, while to get to 4th level the character would require 4,000 Experience, and so on.